

For example, the Destiny Gundam has a multiplier value of 1, while a weaker suit, such as the GINN, has a multiplier of 3. Depending on the strength and value of the suit, multiplier values are put on the experience gained. The leveling system in P.L.U.S Mode is based on the points a player scores in each mission, as well as being affected by the mobile suit the player uses, and if he/she chose any allies before starting. Characters that the player has positive relationships with can also be chosen to assist in missions that allow more than one pilot to enter, in which AI will control them in most circumstances. Mission objectives vary and include simple deathmatch involving the power gauge, to target missions where a certain suit/pilot must be killed, timed missions, and collection missions. Completing such missions either sours or strengthens your relationship, the latter granting use of that character and their suits if the player decides. Two kinds of missions can be done for each character, a co-op mission or a vs. Every mission is associated with a certain character from the series, and this is where a relationship system is utilized. Through gaining levels and at certain plot points in the story, the player gains more mobile suits to pilot. The same is true for the other characters Shinn will encounter in P.L.U.S Mode. At first, Shinn can only pilot a low value suit, such as the GINN. The player takes controls of one pilot, Shinn Asuka, and performs the missions as they open up. Game Modes P.L.U.S Mode Added to the Playstation 2 Version of the game, P.L.U.S Mode is a mission mode that outlines the events that occur in Gundam SEED Destiny.

A orange aura surrounds the player when this effect is on. The player also does not flinch from enemy attacks. POWER Mode: The player's attacks cause more damage in this mode at the cost of defence and speed. Attack delay is also decreased. This player is covered by a larger blue aura when this effect is on. SPEED Mode: This mode increases the player's speed and any attacks the player performs can be canceled by a boost dash or a step. A blue aura surrounds the player when this effect is on. Defense is also increased, and weapon charge and delay is decreased as well. RUSH Mode: The player's weapon ammo is completely replenished, and regenerates at a very fast rate, allowing for rapid, consecutive shots. Different from the first game though is the inclusion of two new awakening modes, which can be chosen before the battle begins. Like the first game, activating the gauge (done by pressing the jump, and both attack buttons simultaneously) gives the suit certain effects for a certain amount of time.

Awakening Mode As units take and deliver damage, the awakening gauge builds up. Some suits also have a sub weapon, and "special" melee and distance attacks, which can be done by pressing that attack button with the jump button simultaneous. There are two attack buttons, generally one for long range attacks, such as using a beam rifle or machine gun and one for melee attacks (although some suits do not have melee, and instead performing a melee will just result in another long range attack). Double tapping in one direction performs a "step", which is a small dash that can be used to quickly avoid attacks.

The suits can also jump, and double tapping and holding jump performs a boost dash, which continues until the boost gauge is depleted. There is auto-targeting, which causes suits to strafe around their opponent. The game is played from a 3rd person perspective behind the unit. The power values suits are assigned are broken up into tiers, 590, 560, 450, 420, 280, 270, and 200. More powerful suits, such as Gundams, carry a higher value, therefore being a high risk to the power gauge if they are indeed killed while weaker units will prolong the power gauge at the cost of lower performance. Players choose from a wide array of suits, each having their own power value, which dictates how much of the power gauge is lost when the mobile suit is destroyed. Gameplay Like its predecessor, RvZ2's gameplay involves a 2v2 battle between suits. Both teams have a single "power gauge", which depletes as a team's mobile suits are destroyed. The Playstation 2 version also included a Challenge mode as well as P.L.U.S mode, a mission mode featuring Shinn Asuka as the protagonist based on Gundam SEED Destiny events. ZAFT Rengou vs ZAFT II improves upon its predecessor with the inclusion of more mobile suits, and balance tweaks to existing suits. A sequel to Mobile Suit Gundam SEED: Rengou vs.
